Rebel Galaxy Outlaw is the long-awaited follow-up and prequel to 2015’s Rebel Galaxy, expanding on the universe that was introduced with that game. Rebel Galaxy Outlaw ditches the 2D plane, adds a first-person cockpit, and sports a look akin to X-Wing vs TIE Fighter that no other game has done since that series. This is a game teeming with things to do amongst a galactic vastness, and Rebel Galaxy Outlaw delivers on all fronts in being an excellent exploration, space combat, and trading game you’ll love the moment you take flight.
Rebel Galaxy gives you a blank slate in which to fulfill your wildest space dreams of becoming a pirate, trader, mercenary, be loved or hated by the militia, or even a hero or villain to the civilians that inhabit this galaxy. You can be all of these things throughout the course of your time with the game. There is no end at which you stop playing except under your own volition, but that will be a hard thing to do. Rebel Galaxy evokes space games of the past and the familiar while placing gameplay firmly in the present.
Following the events of Polygon’s exclusive reveal of Double Damage Games’ first title, Rebel Galaxy. I was able to grab Travis Baldree’s attention via email to discuss the game, where it’s at, and plans specific to the PC release.