Suspicious Developments have released games that have yet to disappoint, and Tactical Breach Wizards is no different. The makers of Gunpoint and Heat Signature have spent six years on this, and it shows. With its unique blend of strategy, humor, and character, it’s a game that’s both challenging and incredibly rewarding. Tactical Breach Wizards is a game that defies expectations. At its core, it’s a turn-based tactics game, but it’s wrapped in a whimsical, magical coat that is unmatched by anything else out today; and its “Overwhelmingly Positive” rating on Steam speaks volumes.
Monster and Monster just gets it. The two-person development team (with some friends) have made something incredibly good with Star Trucker. It embodies everything that’s so attractive about the Euro Truck Simulator 2 and American Truck Simulator games, and puts that concept into space, with every understanding of the complexities it brings. Truck simulator veterans will be right at home, but there’s a lot to learn that will bring them down to novices. Star Trucker is a truly stellar truck sim that’s one of the best for the genre.
If there’s nothing I love more, it’s punching Nazi’s. Now, I’ve never had the pleasure in real-life, but in video game form its a smorgasbord. Sumerian Six is the next great Nazi-punching adventure, and a fantastic game own its own without that. Coming from Showgunners developers Artificer, Sumerian Six is a combat puzzle to be solved by using real-time tactics, and it’s up to you whether it is done stealthy or not. Sumerian Six fills a gap in the real-time tactics genre, and is impeccably detailed and fun, making it an unforgettable gem.
The first Intravenous is an overlooked masterpiece, I only wish I had found it sooner. Once I did, it wasn’t long before I bought and had to pick-up my jaw off the floor with how intricate and detailed it was in and around its stealth. Playing the first game just blew my mind, it was everything I wanted a stealth game to be, and more. Developer Explosive Squat Games admittedly draws inspiration from “Splinter Cell, Dishonored, Deus Ex, Insurgency, and ArmA“. That’s a wide swath of games from stealth to immersive sims to military sims, and you know what? It absolutely works, every part of it. The sequel is the first game, cranked up to eleven, and offers everything a sequel should be. Intravenous 2 is deep and rewarding, and in order to satiate yourself you’ll wish you could inject it straight into your veins it’s so good.
Iron Meat takes the Contra formula, puts it on steroids, cranks the music to eleven, and has you violently exploding excessive amounts of extraterrestrial organic material you can drown in. In fact, I’m reminded a lot of Carrion, only on the other side of the conflict to see what the military dudes were going through. The game never takes itself too seriously, even in a post-apocalyptic setting, and Ivan Valeryevich Suvorov (Razz) and the folks at Retroware offer an fantastic run-n-gunner. By the end credits of Iron Meat, you’ll have seen so much meat, blood, and gore, you might just go vegetarian.
Ubisoft’s next sprawling open-world adventure is also the first of its kind for a Star Wars game. Star Wars Outlaws is a wretched hive of scum and villainy encapsulated in video game form, and it’s so great at it. Outlaws is the fix for those who have been burnt-out by traditional Ubisoft open-world games and Jedi-centric Star Wars films and television shows over the years. Massive Entertainment, the developers behind my personal favorite RTS World in Conflict, as well as The Division and The Division 2, offer a wholly new experience by giving a look at the galaxy through the eyes of an up-and-coming scoundrel. Star Wars Outlaws is an excellent entry in what I hope can become a series, as I want to go on more adventures with Kay and Nix, who steal the show. And so Star Wars Outlaws is the elation and nostalgia of “Chewie, We’re Home.”
How long has it been since a friend asked, “Which faction should I play as?” on our first game of Sins of a Solar Empire? 13 years? 14? My god, has it been that long? It feels odd to type that, especially after playing through another match of Sins of a Solar Empire II. In some ways, the sequel to the blend of 4X and Real Time Strategy almost feels like it barely changed, in others, it feels like a completely new game. If you, by any chance, read “4X and real time strategy” and thought about “Stellaris”, don’t. “Sins of a Solar Empire” not only predates Paradox blend of 4X and Grand Strategy, but it has much more emphasis on the “real time strategy” aspect. It is the almost perfect definition of “easy to pick up and learn, extremely hard to master”.
The JSAUX 6-in-1 Multifunctional Docking Station aims to bridge the gap between handheld gaming and a traditional desktop setup. Offering a suite of connectivity options, it promises to enhance the overall handheld gaming experience, and essentially turn it into a mostly desktop experience. While it delivers on many fronts, a few minor shortcomings that don’t stop it from coming recommended.
I’ve had the ROG Ally X from ASUS for a month, and it’s my first time with a device like this, and it really impressed me, and even exceeded my expectations. The ASUS ROG Ally X is a formidable entry into the handheld gaming market. As a device that seeks to bridge the gap between console gaming and PC portability, it certainly delivers on power and performance. However, it’s not without its challenges, particularly in terms of software optimization and battery life. Let’s dive into the details.
I’d be lying if I told you Arco was an easy breezy game. Don’t let the beautifully bright and vibrant colour palette fool you, this is not a short story. At five hours in and I’m still slinging arrows and getting shot to bits repeatedly through Act Two. Very few of the fights you’ll land yourself in are a walk in the park, requiring multiple attempts and differing strategies, learned from your previous failures. This is no souls-like, which seems to be the new rubric for when a game is hard, but instead a quasi-turn-based-bullet-hell of an adventure in strategy. It’s a wild combination that on paper sounds incompatible, but works amazingly well in practice. Taking your time to dodge incoming projectiles, while also trying to get your attacks in and your magai recharged makes each combat situation a carefully crafted puzzle.
A sequel to Volgarr the Viking from eleven years ago was not on my bingo card for 2024. This game does not mess around, playing as Volgar the Viking made me Scott the Vulgar. Volgarr the Viking II is everything about the first game’s difficulty is very much in-tact. That said, Volgarr the Viking II is a return to form, and everything you’d want from a sequel, to include optional accessibility options so that you can actually beat this one.
It’s been a whopping eight years since the original SteamWorld Heist. The world has changed so much in that time, new consoles have released, new genres have emerged. The sequel is a breath of fresh sea air, and is a return to form as if no time has passed. SteamWorld Heist II is the very definition of sequel, improving and expanding on things to enhance over the previous in fantastic ways. This is a follow-up I never expected, but definitely wanted and SteamWorld Heist II delivers.
I’m going to cut the chase here and say that Thank Goodness You’re Here! is a must-play for every single person that falls within the games age-rating bracket. There’s a reason Coal Supper and Panic are releasing it on so many platforms (Sorry, no Xbox or Mobile yet!).
Long before Helldivers II there was Earth Defense Force. Now in its sixth mainline game, EARTH DEFENSE FORCE 6 is, without a doubt, more of the same of its mission-based cuisine. This latest entry in the over-the-top, bug-splattering franchise delivers everything you’d expect and more. It’s a relentless, chaotic, and undeniably fun experience that will keep you coming back for more, even if it doesn’t reinvent the wheel. And for fans of the series, that’s an exceptionally good thing. EARTH DEFENSE FORCE 6 is gigantic alien killing at its absolute finest.
CLICKOLDING exists in a perverse, erotic, and absolutely compelling space. From the moment the game begins to the moment it ends, you’re enthralled with what’s transpiring. CLICKOLDING comes from Strange Scaffold with funding from Outersloth. This game has adult themes and sexual-adjacent material. Even the kerning of the game’s title font suggests something seedy is going on. Strange Scaffold does storytelling like no one else, and this is an uncomfortable one to play; but that’s the point, and I couldn’t wait to see how it ended.
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