Forget everything you think you know about Far Cry 3 when starting Blood Dragon. With the exception of the core element of an open-world on a tropical island, there’s hardly anything that has stayed the same. The entire Far Cry 3 experience has been streamlined as there is no longer a need to sell the items looted, sorry, pilfered. Levels are gained and given to you without so much as seeing a skill tree. There are analogues to pistols, shotguns, SMGs, sniper rifles as they all return with new names with futuristic-sounding attachments. Enemies are varied, and are no longer simple pirates. These cyborgs want you deader than a “Where’s the Beef?” commercial.
Far Cry 3. It’s a game. It’s also, the best, most bombastic, kick-ass and batshit insane Far Cry game yet. You play as Jason Brody, a “DudeBro” who has come to Rook Island to party with your friends and your two brothers. When you and your group are kidnapped, it’s up to you to escape and systematically free your friends from Vaas, the madman who was behind it. He plans to sell your into slavery. Brody’s transformation from wimpy white kid from the States into hardened killer of mercenaries and assassins is somewhat jarring at first. Not only does this lend some story-credence to the built in RPG mechanics, it also provides a some what relatable narrative.
During day 0 of E3, Ubisoft revealed the next mission for Sam Fisher that’s coming to Xbox 360, Playstation 3, and PC spring 2013 . Tom Clancy’s Splinter Cell Blacklist is being developed by Ubisoft Toronto, with support from Ubisoft Montreal and Ubisoft Shanghai and they are taking Sam on a mission to infiltrate terrorist cells using extract crucial information about the Blacklist. The game will have voice recognition on the Kinect, new gadgets, and reinvented classic weapons. A new “Killing-in-Motion” fighting style that allows players to strike with lethal precision by marking and executing multiple enemies at once. The game is looking pretty hot readers, call me interested.
THE COUNTDOWN BEGINS AS UBISOFT® UNVEILS TOM CLANCY’S SPLINTER CELL®BLACKLIST™
Sam Fisher is Back with New Mandate to Take Down an Escalating Terrorist Threat
MONTRÉAL — June 4, 2012 — Today, at the Electronic Entertainment Expo (E3), Ubisoft® unveiled the development of Tom Clancy’s Splinter Cell Blacklist, the next blockbuster title in the critically acclaimed Tom Clancy franchise. The game will be available worldwide for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC in spring 2013.
As the first production project from Ubisoft Toronto, with support from Ubisoft Montreal and Ubisoft Shanghai, Tom Clancy’s Splinter Cell Blacklist delivers a gripping modern-day special-ops storyline with a new level of technical innovation and quality. The game includes voice recognition features on Kinect™ for Xbox 360®, an arsenal of new gadgets and reinvented classic weapons and a new “Killing-in-Motion” fighting style, which allows players to strike with lethal precision by marking and executing multiple enemies in one fluid motion.
In the game, a group of rogue nations have had enough of the United States’ military presence in their countries. In an effort to force the withdrawal of the U.S. forces, they mastermind “The Blacklist,” a countdown of escalating terrorist attacks on U.S. assets. Given a presidential mandate and the power to act above the law, players take on the role of lethal operative Sam Fisher. Outfitted with Sam’s infamous tactical suit and goggles, players will infiltrate terrorist cells while using ruthless interrogation methods to extract crucial information to prevent the next Blacklist attack.
The thrilling storyline and wide range of intense, eye-opening missions will propel players to find those responsible for these deadly assaults by any means necessary. Throughout the game, Sam and Fourth Echelon seek out their missions aboard a new Mobile Command Center housed inside a stealth aircraft. Ready to take off at a moment’s notice, Fourth Echelon is equipped with unlimited resources and cutting-edge technology including a Strategic Mission Interface that reports global events in real time.
“Ubisoft Toronto has taken great care to develop an evolutionary Sam Fisher experience that takes the franchise to dramatic new heights,” said Maxime Béland, creative director at Ubisoft. “With exciting gameplay enhanced by full motion-capture performances, Tom Clancy’s Splinter Cell Blacklist offers a highly cinematic experience that will immerse fans and gamers new to the series in an intricate, action-packed adventure.”
For more information on Tom Clancy’s Splinter Cell Blacklist, please visit: splintercell.com
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2011-12 fiscal year Ubisoft generated sales of €1,061 million. To learn more, please visit: www.ubisoftgroup.com.
©2012 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Splinter Cell, Blacklist, Sam Fisher, the Soldier Icon, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.
“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.
Kinect, Windows, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.
Assassin’s Creed 2 and Assassin’s Creed Brotherhood are easily two of my favourite games to come out in the last 5 years. This made it a really easy sell to me to have a third year in a row with an Assassin’s Creed game considering the quality of the last two games.
From Dust from Ubisoft was one of the best arcade games of the year on Xbox Live Arcade and today the team at Ubisoft officially announced that the game was heading to the PlayStation Network later this month. The game is due out on
September 27th September 13th as the Playstation Blog confirms with Ubisoft.
So make sure to pick up this gem if you did not already play it on your 360. This game was voted as the best strategy game at E3 earlier this year and it has definitely lived up to the hype. For more information be sure to check out our review.
– Ed Acosta
Our Score: 4 / 5 – Awesome
From Dust is quite the fun game. You play as this divine god, or what the natives call The Breath, an disembodied force that has the power to absorb the major elements of this world: water, dirt and lava. You distribute them to aid the natives in reaching magical totems to build villages and populate the lands. But it’s not all happy dappy super terrific days ahead for these poor natives. They have to deal with tsunami’s, drought, wildfires, floods, and raging lava.
The goal of the game is to make it to populate totems scattered throughout each level to open the door to the next land. Once the natives reach a totem and finish their village making, which what I suspect requires a lot of hanky panky, you are granted an additional power to assist you. The power ups come in a few flavors and each are pretty self explanatory, like Jelly Water for example. It does basically just what you think it might do, turns water into gelatin which can then be scooped out for safe passage by the natives. Each environment has it’s own sets of challenges that will require you use most of the skills and elements given to you.
One early level has you absorb lava to dump along a rock cliff creating a massive wall to stop a tsunami. Once the natives are safe from the tsunami, you can use that totem’s power to jellify the river in front of them so they may pass on to the next totem. What I really like about this game is you don’t have to use the same methods to accomplish your goals. In the example I just gave, I went about it slightly differently. Instead of Jellifying the water, I used the lava to re-route the waterfall supplying that river it’s water. It was a win win because the water re-routed next to the volcano which helped the oozing lava make a safe path away from another village. There is a lot of sense of control in the game that I haven’t had in years and it comes from being able to sculpt the land to your own divine vision. If you wanted, you could just kill the villagers by pouring molten hot lava over them, that’s your choice to make.
The game looks beautiful, watching a tsunamis gain momentum and come right for your village is amazing. When the totem to defend villages against water is active you see the mile high tsunami rush around the village as if it were inside an invisible bubble. When bringing trees across your land, the environments look lush and beautiful, while the dry deserts look harsh and deadly. The detail is in just about everything and it’s appreciated at how much effort was made to make this world feel alive.
You have the story mode where you go through the different lands keeping your natives alive and moving. There is also a challenge mode where you are given certain tasks to accomplish in order to proceed to another challenge. Finally, once you finish the game you have access to a free play level that takes the reigns off and lets you run wild; you can build and destroy to your heart’s content. I wish there would have been an actual free play mode rather than going back to a previous level that had a free play aspect to it. They could have had the free play be another game option at start with maybe some unlocked features added to it for beating the story. There’s also one achievement in this game that is going to be the achievement whore’s nightmare. You have to complete the whole story with a death toll of only 5 villages, not 5 villagers which I had originally thought and called BS on. Still though, ouch.
This game is great fun and scratches that building itch like Legos and sandcastles do, so what are you waiting for, give the game a try then spend your hard earned money on it. It won’t disappoint.
An XBLA code for the game was provided by Ubisoft for Review purposes
– Ed Acosta
Our Score: 4 / 5 – Awesome
A few months after Ubisoft released the Wii version of Michael Jackson: The Experience comes the Xbox version with Kinect Support. The game works exceptionally well and is one of my new favorite Kinect titles.
The first thing you must be asking yourself is, how does this compare to Dance Central? It compares surprisingly well. The motion detection isn’t quite as sharp as I’d like but it works well enough to the point that if you feel like you did it right, the game will recognize it. What doesn’t work quite as well with the motion is selection on the menus. It uses the move and hold method of selecting like the Kinect dashboard rather than the swipe motion from Dance Central and really, more Kinect titles should use that swipe method. I don’t like just holding my hand over a selection and wait.
The dance screen is setup similar to Dance Central. You have your dancer front and center with the dance cards on the right. The cards are static in the bottom right of the screen with two cards shown at a time. The current move card and your followup card. The cards look like they were ripped straight out of Dance Central which honestly isn’t a bad thing. As with Dance Central though, I wish the cards had some animation so you know how your supposed to be moving before the dancer even begins the next move. What is nice though is they added a countdown to the next card. It counts the beats down till the next move. I found the cards not to work as well as they do in Dance Central; I can’t prepare myself for the next move quite as easily. It could be that because of the size of the cards is much smaller than in Dance Central, I have a harder time recognizing them. They do have the Silhouettes of dancers on screen to help show you the actual movements, so you’re not completely lost and hey if you need the practice they have a full training mode for each song.
Pulling from the Your Shape: Fitness Evolved Kinect game, Ubisoft uses the same image capture for the your dancer which Ubisoft calls Player Projection. If you’ve seen the ghostly looking image of the player in Your Shape you know what I’m talking about. For those who haven’t see this, basically the game uses the Kinect camera to put you into the game. You see an image of yourself right on screen and I found it really cool to see me doing the moves in almost real time. Yes, I did say almost real time; there is a delay and you do notice it at first. After a few dances though, you’ll be in sync with game and it doesn’t become so noticeable. Other than dance, what else would one want to do in a Michael Jackson game? If your me, you would want to sing. Not only did they manage to get a karaoke portion in using the Kinect’s Microphones, you can ramp up the difficulty of the dances by dancing AND singing. Trust me, it’s really fun regardless if you get embarrassed easily.
The song selection is great. Ubisoft has taken the core hits and compiled them in the game. Billy Jean? Check. Smooth Criminal? Check. Beat it? Most definitely check. All in all, there are about 29 songs on the disc with inevitable DLC to come. There are various game modes to play including an option for 2v2 tag battle. You can only dance one person at a time but each player is scored independently. The game also has videos of professional dancers that teach you how to do some of Michael’s most memorable moves. Be warned though, unless you have taken dance classes, it could be hard to follow. Although it was fun to watch them break the moves down and dream about me doing them that well.
This is a great game to pull out in parties, there aren’t that many people out there who wouldn’t start shaking their tush when an MJ hit comes on. Heck, if it’s a party, people will start singing as well and this game has that covered. If you have a Kinect and like the King of Pop’s stuff, buy this now.