Lights Off


Jun 13, 2011

QUASI-REVIEW: World of Warcraft – The 30-Day Trial

So back when I wrote this story, I figured I’d give World of Warcraft a shot since it gave me a solid 30 days. Now, I’ll note that I did not play at least once every day. But I did play up until Level 21 on the Alliance side as a Human Warrior, on the Doomhammer server. This ended up being more of a psychological piece of work rather than anything else. During my short time with the game (in comparison to the THOUSANDS of hours).

This is both a Quasi-Review (as a monthly fee is hard to view it’s worth) and a bit of Editorializing. I really enjoyed my time with WoW, as a true first time player. I find there is an amazing amount of content. Now after playing post-Cataclysm, a lot of content people have been playing for years no longer exists or is changed beyond recognition, so seeing these post-changes are not very exciting to me. It’s just all-new to me. The quests are cookie cutter MMO standards that we have seen a million times. World of Warcraft handles traversing the world in a nice way, introducing mounts and fast travel (to a specific tavern). I joined a Guild, gained access to Dungeons and it’s all awesome. The Calendar of Events really adds another layer of immersion that keeps you coming back from more. This is a fantastically crafted game if you haven’t been playing for the past 6 years.

Not to get all documentary or PSA on you, but I can absolutely see the addictive nature of WoW. I spent each night that I played, completely unaware of the time (despite it being part of the UI in the upper right-hand corner of the screen). There is definitely always a “just one more quest” feeling that is hard to shake. You want that next level, or to be able to buy that next bit of gear. It’s truly amazing what this game does to your psyche and luckily I did not become a victim. I COULD have seen value in paying $15/mo for World of Warcraft, but I would have to give up on playing any other game to truly enjoy it and to feel I got my money’s worth. The game has a lot of addictive features, but provides a really great social experience that isn’t all that different from Facebook or Twitter besides the hours spent amongst them.

Blizzard built upon what was great on MMO’s before and came up with some new an exciting ideas. I think if you like MMO’s and are interested in the lore the real-time strategy games (Warcraft I, II, and III) you’ll find a near endless amount of fun to be had in World of Warcraft (if you’re a new customer).