Rise of the Ghosts is the first of two expansions for RAGE 2. While there’s nothing ostensibly bad here, this expansion leaves a lot to be desired. It makes a lot of mistakes many downloadable content stories have already made before, and hasn’t learned from them. That’s not to say there isn’t anything to like here, but the shadow that Rise of the Ghosts casts covers the light of the positives. If I had to sum up the experience of returning to RAGE 2 specific to this DLC, it’d be: middling.
RAGE 2 is the result of tandem development from id Software and Avalanche Studios, bringing together DOOM and Just Cause who then had a baby. And oh baby, RAGE 2 is a better sequel than what RAGE was asking for. It also excels and expands on what made that game work, and there’s so much more fun to be had. Everything you do in the game involves speed, violence, and momentum. There’s an inherent kinetic activity to RAGE 2 that always keeps up the pace, even when just cruising around in the open wasteland. RAGE 2 does not disappoint.
Just Cause 4 sees a grizzled Rico Rodriguez, and the Mercenary group known as the Black Hand is back once more, hired to prevent Rico from liberating another oppressed country. This time, Gabriela Morales of the Black Hand and the dictator, Oscar Espinosa – neither of which get enough screen-time. Avalanche Studios provides a whirlwind of activities and missions in which to deliver chaos in Solis, the new island to explore. Just Cause 4 is somewhat similar to Just Cause 3 in a lot of ways, but introduces enough new ideas and systems that makes it distinct. Let’s see weather or not this is good for the series.