Void Bastards is an exciting spin on the rogue like formula, blending elements of FTL, System Shock, and run-based game play, dressed up in a fantastically realized art style inspired by graphic novels. The world is detailed, saturated in creepy desolate sci-fi atmosphere sprinkled with healthy amounts of dark humor, and sports loads of smart design choices that give the game a unique feel in a crowded genre. Scott loved Void Bastards when it debuted last year, and I’m personally very excited to see it make its way onto the Switch, as its game play feels extremely well-suited for shorter sessions on the go. I also shared in that enthusiasm for the game at launch, and have been curious to see how it would fare when brought to a portable platform. After all, this is a game where immersion is essential to the experience and any compromise to its critical components will break that experience, and undermine a lot of what makes Void Bastards such a fun game to play.
Void Bastards came out of nowhere with its announcement back in November, and it looked very promising. The final version has not been a disappointment in the slightest. Void Bastards is FTL meets System Shock while brimming with personality, dark humor, and a devilish charm by being equal parts entertaining and challenging throughout your journey. The gameplay is structured with a focus on the campaign that doesn’t feel like much of a roguelike, though it very much is one. Void Bastards is one of the best roguelikes around, and the most fun game I’ve played all year.
Over 50,000 Beta testers have played thousands of cards, collected millions of items and now Blue Manchu is happy to announce that Card Hunter is finally available for all to play at www.cardhunter.com.
Created in collaboration with legendary Magic: The Gathering creator Richard Garfield, Card Hunter is Irrational Games co-founder Jonathan Chey’s first game since BioShock. Its unique mix of card collecting, board gaming and fantasy role-playing is set to reinvigorate the collectible card gaming scene.
“I wanted to break away from the usual with this game” said Jonathan Chey. “We’ve come up with brand new card play and deck-building mechanics, setting players challenges they’ve never seen before, all through the lens of discovering tabletop role-playing with your friends.”
Card Hunter is free to play, while everyone terrified of the idea of free-to-play games can also jump in with the launch special Basic Edition, which includes all the Treasure Hunt adventures, one month Card Hunter Club membership, nine extra figures and 100 slices of tasty Papa Manchu pizza, all for $25!