The Outer Worlds (Switch) Review

Jun 08, 2020

You’re jolted awake, shaken from a long, comfortable slumber by a frantic man with shock white hair and a sense of urgency that does little to soothe your frayed nerves. Klaxons wail and your senses are generally overwhelmed by the rush of stimulus they’ve not been subjected to in nearly seventy years. Wait, seventy years? It was supposed to be ten… and now you’re being sealed in a pod and dropped onto the surface of an alien planet, and you have next to no idea what’s going on . The world that awaits you is mysterious but lush and vibrant, full of bizarre creatures and a sizable number of people with a curious affinity for a questionably reputable mega-corporation. You’re intrigued, and you want to dive in deeper, except you can’t shake the sense that you’re wearing goggles covered in mud and grime you can’t seem to clean off.

The first fifteen minutes of The Outer Worlds serve as a great introduction into a world that should be full of life, personality, and unique character, but on the Switch the experience ultimately comes off as a discount replica of the genuine article.

Paradox announces new RPG from Obsidian where evil wins, titled ‘Tyranny’

Mar 16, 2016

Obsidian Entertainment and Paradox Interactive today announced Tyranny, a brand-new role-playing game (RPG) coming to Windows, Mac, and Linux PCs. Tyranny, designed and developed by the studio behind award-winning titles such as Pillars of Eternity, Fallout: New Vegas, and Star Wars: Knights of the Old Republic II, introduces players to an original fantasy world where a brutal clash between good and evil has taken place – and evil emerged triumphant. A nonlinear story challenges players to find their role within the dominant empire and live with the outcomes of difficult, morally unclear decisions.