Might and Delight is ready to introduce an easier way to play through its beautiful, challenging platfomer Pid with the all-new Easy Mode. Complementing the game’s Normal and Hard modes, Easy Mode paves the way with redesigned levels, much shorter boss fights, and less-crowded environments to aid in navigation.
Having listened to its critics and fans, Might and Delight made many of the adjustments to the game by using community feedback. In addition to the new Easy Mode, tweaks and adjustments to Normal Mode have evened out the play experience and lessened challenging difficulty spikes.
Might and Delight also has created a new playable demo to better represent Pid and its unique style of play. The demo is now available on PC for Steam and will be made available on other platfoms later this year.
Gravity be damned, Pid is set for release on Xbox LIVE Arcade for the Xbox 360 videogame and entertainment system from Microsoft and Steam in North America on October 31 for 800 Microsoft Points or $9.99. Pid will see release on PlayStation Network later this year.
The bizarre world of Pid pits players in an eccentric journey as they find their way home after being stranded on a strange remote planet. Utilizing precision platforming, gravity-bending action, exhilarating puzzle-solving, and a creative approach to environmental hazards, Pid is a cinematic adventure for the ages.
Developed by Might and Delight, Pid was created by the core team that worked on Bionic Commando: Rearmed with a focus on value, entertainment, and integrity. Might and Delight consists of industry veterans and indie developers with an ambition to prioritize playfulness and innovative ideas over established norms.
Gamers will experience difficulty spikes like never before in Might and Delight’s upcoming puzzle-platformer Pid. Set for release on Xbox LIVE® Arcade for the Xbox 360® videogame and entertainment system from Microsoft, PlayStation®Network, and Steam, Pid offers an adventure by precision-based retro games that is truly one of a kind.
Once gamers complete Normal Mode, Hard Mode takes the wonderful adventure and transforms it into a tough-as-nails, altogether different “adventure.” No longer will players focus on the stunning environments around them but, instead, will start to memorize enemy patterns and the best spots to drop light beams to advance in the stages. Take a gander at the video below and bear witness to the differences between Normal and Hard Mode.
Kurt’s adventure is strange and unfamiliar, but with the help of Audrey, the rich world of Pid can be shared. In the Co-Op Concert, Kurt and Audrey brave their journey together, and Kurt even takes the opportunity to pull some shenanigans. The pair each get one beam each and must work together and communicate to uncover the planet’s mystery.
Getting up the courage to hold-up a passerby, The Crook attempts to get the best of Kurt. What he doesn’t know is that Kurt is more clever than he appears to be. In a whimsical combination of hand-drawn animation and gameplay, the new video shows off one of the most exhilarating boss battles in Pid. Kurt faces many great foes, and this isn’t even close to the end of his journey.
If Kurt is ever to find his way home, he’s going to have to brave some tough enemies. To make his way through the strange world of Pid, he must be clever and know the enemies — whether they’re trying to slyly knock Kurt off of a platform or suck up his lightbeams. These foes come in all shapes, sizes and prove to be quite tricky. This video serves to shed light on how many of them behave and how best to outsmart them.
Today, Might and Delight, developer of high quality games based in Sweden, and D3Publisher (D3P), a publisher and developer of interactive entertainment software, announced their partnership to bring the stunning world of of Pid to Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft. Having partnered in the tail end of production, the vision has been entirely that of Might and Delight, while D3Publisher’s years of publishing expertise will solidify Pid as a stunning success.
Pid was one of my favorite games from E3, read here.
“This is a fantastic opportunity to share Pid with as wide of an audience as possible,” said Wendy Young, managing director at Might and Delight. “We’re maintaining complete creative control and are combining that with the distribution support of a great publisher.”
“We’re entirely thrilled to have Pid join our roster of great titles for all gamers,” said Bill Anker, vice president of business development and licensing, D3P. “Pid is a unique game and we know people will love it when it launches later this year.”
In the fantastic world of Pid, the player’s unique and eccentric journey unfolds as the young protagonist is stranded on a remote planet. Players hone their gaming abilities through creative approaches to gravity-bending action, intricate puzzle-solving and classic precision platform action, overcoming larger-than-life obstacles and truly original enemies and characters. Throughout the course of the adventure, players will be challenged to outwit a variety of quirky robots and befriend unlikely allies on their quest to face-off against a ruler that has no intention of letting anyone leave the planet.
Pid will be available on Xbox LIVE Arcade, Steam for PC, and the PlayStation Network.
A neat indie platformer from some of the guys who made Bionic Commando: ReArmed running on the Unity engine. I got a Limbo story feel and limited color palette, but the comparison stops there. Pid is the story of Kurt who gets separated and drops underground and is all alone and must do the only thing, survive. In my demo, I got to use the beam power which only go in one direction and allow me to access new areas. Cameras have a cone of vision that kill you on sight and drones chase you when you are near. Using them quickly and efficiently keeps you out of harms way. Two beams can be dropped at one time to propel you and you can kill one to start another. Keys are placed in the world but slow you down and leave you to get killed faster. The areas change colors but are white and blue or white and red. Creating a clean but simple look I can appreciate. It’s hard, but not frustrating – at least that early in the game.