Brian Provinciano’s follow-up to Retro City Rampage is finally here. Shakedown: Hawaii bumps up the bits from 8 to 16. This time around Vblank drops the references, the homages, and has made a game that stands on its own, more so than its spiritual predecessor. Shakedown: Hawaii still offers a Grand Theft Auto-style sandbox experience that can be as chaotic as you make it, but this time it’s all about making the most money imaginable. And it won’t be long before you’re your own Scrooge McDuck, albeit a lunatic who’s grip on reality is only held on by the almighty dollar, and willing to kill for it.
For better or worse, very little has changed with Kirby. He’s a fluffy pink sphere that inhales nearly everything with extreme prejudice. But that paints a darker image than what you know about Kirby. He’s a do-gooder, out to right the wrongs that he comes across. Kirby: Planet Robobot continues that trend for Kirby, and does so in just enough and exciting ways that make this adventure new and perhaps a bit too easy for older players, but is enjoyable all the same.
After a year, Super Mario Maker makes its way to the small screen of your Nintendo 3DS. This is a portable version of Super Mario Maker that you’ve always wanted, but it isn’t as powerful as its larger console brother. And getting the game onto handhelds required a lot of concessions to be made, and not all of them made sense. However, Super Mario Maker for 3DS manages to still be engaging, rewarding, and a lot of fun to play – in isolation.
I’m no stranger to the world of role playing games and the effect Mario has had on them. From the original Mario RPG on SNES to Sticker Star Story, there has been plenty of adventure to have with the little plumber who could. Ok so maybe Mario hasn’t had a huge overall effect on the genre, but he has been a staple in my gaming life for years and it’s great to see them take two different eras of Mario RPGs and smash them together in the ultimate paper jam.
Strategy, turned based RPGs have not been the role playing preference for me growing up. I enjoyed games in the genre that allowed exploration and fighting. SRPGS usually required more flow with building characters and fighting strategies and it was something I felt overwhelmed with. Fast forward to years later and I couldn’t be happier with them. Now seeing as this is the final game release by Imageepoch, I had to give it a whirl and it’s thankfully a great, albeit familiar RPG to end on a high note.
Dragon Ball Z is something of a relic for me. I grew up watching episodes with my high school friends. It was an interesting show, with too much filler episodes, but yet had some awesome fight scenes when they did show up. Luckily with game versions of the series, players get to take control and beat the crap out of enemies instead. We have had a ton of DBZ games, so does this one stand out at all?
When a new roleplaying games comes out, if it has a certain style or charm to it from a visual standpoint, that is usually enough to get me to play it. Roleplaying games encompass a huge part of my childhood and always bring back fond memories, along with new ones created. The Legend of Legacy has solid art design and a fantastic looking world, but these things along don’t always make a game great.
Capcom, has announced Mega Man Legacy Collection includes faithful reproductions of the original six Mega Man games along with a new Challenge Mode and a Museum collection of art assets that will appeal to both new players and diehard fans.
The games that brought you the most grief, the most heartache, are the ones you remember the most. There’s Battletoads, Teenage Mutant Ninja Turtles, and Ninja Gaiden to name only a few. They rest in the pantheon of difficult games you most likely never beat. 1001 Spikes aims to be that kind of game. While it is beatable, it is not willing to just let you.