Arkane Studios has an innate ability to make believable worlds with an engrossing story, backed by excellent gameplay. That trend continues in DEATHLOOP, where the goal is simple: break the cycle. What’s not simple is actually breaking the loop, as you’ll have to become powerful and ready to reach its conclusion. The environmental richness of Dishonored meets the combat versatility of Prey, for an exceptional immersive sim. Throughout your fifteen hours or so, is a journey of memorization, growth, and controlled repetition. DEATHLOOP is a shining example of the time loop perfected.
BATTLECRY is the first project for the studio since it was formed in 2012 with one goal: to create fun, high-quality online experiences for a connected world. Led by long-time industry veteran Rich Vogel, the team at BattleCry Studios is comprised of seasoned developers with decades of experience working on critically-acclaimed action and competitive multiplayer franchises. Together they have created BATTLECRY – a fun and accessible free-to-play game that amplifies team-based combat by combining visceral brutality, striking art direction and competitive multiplayer action to create a refreshingly new gameplay experience.