Controlling your minions in Swarm has gameplay that’s reminiscent of Pikmin on the Nintendo GameCube or Overlord in recent years. The difficulty quickly ramps up to that of Super Meat Boy frustration (at points). While it doesn’t require lightning-quick reflexes, it does rely on trial and error. And you will error, a lot. Death for your swarmites isn’t the end, but a means to an end. You see, you are rewarded to kill a few of your swarmites to help reach a goal or extend the combo meter. Kill too many and you’ll be reset to one of the bountiful checkpoints strewn across each level.
You don’t know jack, and neither do I – still, after all these years. That is of course, you’re the type who game the game until you remember all the answers to the questions. There is a hiccup with that idea though, there are 730 questions total in the game. Each episode has 10 questions and 73 episodes in total (excluding DLC that is now out). The humor-infused to the basic trivia game format is the bread and butter of this long-running, formerly PC-only series. The host this time is Cookie Masterson, asking you all the questions and getting himself side-tracked all along the way with anecdotes and cheesy jokes.
I recommend that you listen to the song “Boom” by P.O.D. while reading this review. That song is Bulletstorm in a nutshell: a crazy-ass, over-the-top, hellzone of gunfire, explosions, and bromance. I can guarantee that unless you’re a soccer mom, there is something in Bulletstorm that will make you smile, or more.
Its hard to believe that Pokémon Red and Blue were released thirteen years ago. In that relatively short span of time we’ve had five different generations of Pokémon games and with each new generation, new Pokémon, locations and concepts are introduced. Here we are at the beginning of the fifth generation. Is this new generation worth your precious dough? Read on to find out.
After more than a decade, Capcom has released the sequel to their zaniest fighting game series in Marvel vs. Capcom 3. It is a 3 on 3 tag fighting game which allows players to string together large combos with ease as compared to regular Street Fighter games.
Fate of the World is a very unique game – it gets rid of the creation of a civilization through time. You aren’t trying to beat Montezuma for the 900th time, or get to space first. You’re not building a city from the ground up, worrying about how your workers will get from their residences to the commercial park all the way across their city. You’re trying to prevent the world from falling into utter chaos due to global warming. And holy crap is it fun.
If you’re returning or just coming into Torchlight for the first time, enjoy your stay – you’ll be here awhile. Torchlight for the Xbox Live Arcade is an in-depth, addictive, action RPG that you haven’t seen since the likes of Diablo. And for good reason, Runic Games was formed by Max Schaefer and Erich Schaefer – the original creators of Diablo.
We’ve all had it happen before, wake up not remembering who we are, why we’re here, and… Hey wait a minute, what’s a dead guy doing on the floor? In fact, it happened to me the other night; but let’s twist this scenario a wee little bit and make that dead guy… well, you. The kicker? You have until sunrise to solve your own murder and save the life of a female detective you don’t even know. Oh and a cute puppy, but that’s later.
I’m not in the habit of wasting people’s time. Simply put, do not buy this game. But there’s more…
I’ve been a fan of transport simulation games for ages. One of the first games I remember playing when I was younger was Transport Tycoon Deluxe, where you run a transportation company, shipping goods around, hauling passengers, and build your road / rail / airport infrastructure. When I heard about Cities in Motion, I got excited – it’s a slightly different game than what’s out there, where you’re managing the transportation needs for the population of the city, ranging through the years. Does Cities in Motion, Colossal Order Ltd’s first game, fill the void in the transportation simulation niche? The answer is an absolute yes.
There are two things about driving a Supercar that get me going: wanting to drive that amazing and expensive piece of technology, and wanting to drive that car fast on a nice scenic route— driving wherever the wind takes you. Games likes Forza Motorsport and Gran Turismo don’t completely satisfy that hunger because they make you race in closed circuits and in professionally organized racing tournaments; they don’t have imagination, and don’t give you the feeling of “living the life”. The first Test Drive Unlimited did fit this description. It let you feel like you were free to do whatever you wanted, and that feeling made it one of my favourite Racing games of this generation.
First off, this is my first post on Saving Content. I’m Bill Rastello, a.k.a. WJR1985, a.k.a. bipp5. While I do play new games as much as everyone else, I tend to spend a lot of my time playing older (>5 years old) games. Because of that, there may be some odd blasts (or not-so-blasts) from the pasts coming about. Time for the review!
No matter how I start this review out, joke one liner or serious, you will instantly tell where I’m going with this. I’ll first preface this by saying that I love Gran Turismo. GT 1, 2, 3, 4, GT:HD, and 5: Prologue I have them all and have played them all to death. Well, not so much GT5: Prologue, but there wasn’t much to do in that game anyway. I feel as a Gran Turismo fan that GT5 over delivered and underperformed. Strange yes but it really does feel like I should like this game more than I do. Hey, I WANT to like this game more than I do but the fact of the matter is that I just can’t seem to enjoy it as much as previous GT titles.
What’s the best way to pass time at the office? If you answered, “managing my own game company” surprise, Kairosoft has just the game for you. Game Dev Story puts you in the shoes of a business entrepreneur, an entrepreneur of a start up game development company. Create your gaming empire in 20 years, developing for various fake consoles, with a nod and a wink to their real life counterparts, and even the ability to create your own console after training the right individual.
It’s been some time since Torchlight was released, and yet I am STILL coming back to this game using different classes, ratcheting up to harder difficulties, and using different skill trees.
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