About the author: Scott Ellison II

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Scott is a disabled Marine veteran, married to his wife Nicole and has three kids. Scott also has a full-time job with Fastly as the Manager of Tier 3 - CSE. Scott is most well-known for founding, and writing for Saving Content, but you can find his other work on G4@Syfygames (defunct) and GameCritics.com (active).

Posts by Scott:

Xenonauts Review

Jul 18, 2014

In 1979, the world was technologically disadvantaged as it neared the end of the Cold War. That is, when comparing the technology of the time to the aliens now invading Earth in Xenonauts. Being outmatched technologically, sets the tone of the game: you’re always the underdog and feel equally overwhelmed at all times. You’re always on the brink of collapse, and this is what makes Xenonauts a more exhilarating experience over the XCOM games that inspired this.

Quest for Infamy Review

Jul 16, 2014

Infamous Quests’ first game, recreates the early 90s Adventure RPG in the way of a Quest for Glory, almost too well. In that, the more unpleasant nature of PC gaming of the era, and trial by fire gameplay is ever-present. In contrast, the game is so fresh and new, often feeling it like it was retrieved from a vault that was locked away for the past twenty-something odd years.

Light Review

Jul 14, 2014

Outside of being an SEO nightmare, Light is a top-down stealth action game for the PC. Filled with mystery, is the story of a man the subject of a super secret project, that has left him an amnesiac. So begins the journey to discover the truth and unravel the corporate conspiracy that surrounds it.

GRID Autosport Review

Jul 07, 2014

Codemasters took the criticisms of GRID 2 to heart. And in that time since that game’s release until now, has been the development of GRID Autosport. And, as stated in my preview, they have worked to correct the major problems of the past game rather than toeing the line. If you’ve played the ToCA Race Driver series, also by Codemasters, you’ll be more inclined to enjoy GRID Autosport as a result, if not for some debris on the track.

1001 Spikes Review

Jul 02, 2014

The games that brought you the most grief, the most heartache, are the ones you remember the most. There’s Battletoads, Teenage Mutant Ninja Turtles, and Ninja Gaiden to name only a few. They rest in the pantheon of difficult games you most likely never beat. 1001 Spikes aims to be that kind of game. While it is beatable, it is not willing to just let you.

Awesomenauts: Starstorm Review

Jun 27, 2014

From Kickstarter to Steam Early Access to release, Starstorm, the expansion to Awesomenauts has been on an incredible journey since August 2013. Ronimo Games had a surprise hit on their hands with Awesomenauts, which took the MOBA game and made it a 2D sidescroller, keeping in tact the core tenants that make it all work. The expansion makes good on bringing more of what made the base game work so well without sacrificing balance or fun.

Shovel Knight Review

Jun 26, 2014

You either are, or know someone who grew up around 8-bit gaming. There are memories you cherish, or stories you tell of playing your favorite games until all hours of the night. You’ll likely recall the nostalgia for the games Shovel Knight is so greatly inspired by.  Yacht Club Games does tell their own story, build their own world, and set their own rules for you to play in, creating new memories and stories to tell.

Transistor Review

Jun 23, 2014

The Father of Taoism, Lao Tzu said, “Being deeply loved by someone gives you strength, while loving someone deeply gives you courage.” Red’s motivations for her courage and strength exemplify that. Transistor is beautiful sci-fi world, somewhat anachronistic as it is a neon-soaked jazz-infused world reminiscent of the 1940s.

Dark Souls II (PC) Review

Jun 20, 2014

Without having to wait for long, the PC version comes just over a month after the console release. And without question, it is the definitive release to play and enjoy. But beyond that, and more to the point Dark Souls II is pure excellence. There’s a challenge around every corner, lore hidden within conversations, and secrets begging to be revealed in the environment. It can be frustrating, but it can also be extremely satisfying too. It’s a deep game that demands your attention, and won’t let it go for long after you’ve put the controller down.

Space Run Review

Jun 13, 2014

Space is vast and endless, full of opportunity. What better way to use the openness than to run cargo across it? Space Run is a tower defense game that bears no real resemblance to anything in the genre. You are on the move, going from left-to-right while being attacked from various enemies as you make your deliveries. It gives the game a natural feel of protecting your cargo while trying to get it to the next space station in tact.