Void Bastards is an exciting spin on the rogue like formula, blending elements of FTL, System Shock, and run-based game play, dressed up in a fantastically realized art style inspired by graphic novels. The world is detailed, saturated in creepy desolate sci-fi atmosphere sprinkled with healthy amounts of dark humor, and sports loads of smart design choices that give the game a unique feel in a crowded genre. Scott loved Void Bastards when it debuted last year, and I’m personally very excited to see it make its way onto the Switch, as its game play feels extremely well-suited for shorter sessions on the go. I also shared in that enthusiasm for the game at launch, and have been curious to see how it would fare when brought to a portable platform. After all, this is a game where immersion is essential to the experience and any compromise to its critical components will break that experience, and undermine a lot of what makes Void Bastards such a fun game to play.
From Alt Shift and Humble Bundle comes Crying Suns, a tactical roguelike with a focus on story you’ll be dying to see more of. You can pay compliments to how good the game looks, but the gameplay is the real star of the show. There’s a lot of systems in play here that aren’t apparent initially. This is a game that offers a lot of depth and replayability amidst the story it slowly reveals to the player. Crying Suns is successful in accomplishing all it sets out to do as a roguelike with an entrenched story.
Void Bastards came out of nowhere with its announcement back in November, and it looked very promising. The final version has not been a disappointment in the slightest. Void Bastards is FTL meets System Shock while brimming with personality, dark humor, and a devilish charm by being equal parts entertaining and challenging throughout your journey. The gameplay is structured with a focus on the campaign that doesn’t feel like much of a roguelike, though it very much is one. Void Bastards is one of the best roguelikes around, and the most fun game I’ve played all year.
Humble Bundle, best known for its two week, pay-what-you-want video game bundles, launched the Humble Store today. The Humble Store starts with a selection of our favorite games with new titles arriving daily. Ten percent of Humble Store proceeds go to select charities including the American Red Cross, Child’s Play, and the Electronic Frontier Foundation.
The Humble Store is a permanent addition to the website that will have many more games than could ever fit in a Humble Bundle. That means more opportunities for Humble customers to find great games at great prices while supporting charity.
“I am extremely excited by the Humble Store because I think it expands Humble Bundle’s ability to be useful to game developers and gamers while supporting great causes,” said John Graham, Co-Founder and COO of Humble Bundle.
“We’re proud to have Don’t Starve in the new Humble Store Debut Sale,” said Jamie Cheng, founder of Klei Entertainment Inc. “Humble has consistently been a terrific partner to work with.”
The Humble Store Debut Sale launches today with the store featuring nine discounted games: Don’t Starve, Prison Architect, Rogue Legacy, Euro Truck Simulator 2, Natural Selection II, The Swapper, Chivalry: Medieval Warfare, Orcs Must Die! 2, and Gunpoint. The store will feature newly added games every day as we build the store throughout the Debut Sale.