I have a special affinity for VR games that find unique ways to overcome the issue of stationary locomotion. Teleportation works fine, but it breaks immersion and distracts from the game a bit. This is where Phantom: Covert Ops excels. They took the most difficult genre for VR locomotion—a first-person shooter—and found a way to make the awkwardness diegetic.
From Press Release:
LOS ANGELES, CA (Jan. 14, 2020) – Today, White Elk Studios is proud to announce that their award-winning virtual reality game – Eclipse: Edge of Light – is available on PlayStation VR, PlayStation 4 (trailer), Steam VR, and Oculus Rift at a price of $14.99 USD / $14.99 EUR. With the release, Eclipse: Edge of Light continues to redefine what’s possible in gaming, featuring more advanced features and original music by Andrew Prahlow, award-winning composer of Outer Wilds.
Created by former God of War developers, Eclipse: Edge of Light is a first-person exploration game set on a sentient planet with a dark past. At its core is a mysterious story of a world filled with discovery and wonder. You awake after crash-landing to find yourself in a dreamscape environment, littered with the remnants of a failed civilization.
Eclipse: Edge of Light is currently available on Daydream, GearVR, and Oculus Go and coming soon to Nintendo Switch on January 30th.
Originally released in April 2017, Eclipse: Edge of Light went on to win three Mobile VR game of the year awards from VRFest, Daydream District, and UploadVR.
With the launch of the title on PlayStation VR and PlayStation (flat), the game’s graphics have been updated, from its earlier mobile versions, to include normal maps, full screen effects like bloom, and dynamic lighting on the Artifacts.
“As former Lead Level Designer at Sony Santa Monica, we are thrilled to bring the game to PlayStation VR and PlayStation (flat) and introduce new players to a magical world shrouded in mystery and lore,” said Jonathan Hawkins, Founder and CEO at White Elk. “The unique story is told and unfolds through exploring its environment and interactions with the planet’s past.”
To create his vision, he recruited several former members of the God of War team; Cecil Kim for Art direction, Mario Lavin for sound design, and Matt Arrington for programming. Together with the help of Section Studios and White Elk Studios, these industry veterans were able to define first-person exploration games in the new medium of virtual reality.
Soundtrack by Andrew Prahlow (Outer Wilds composer) – Spotify: https://open.spotify.com/
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This is likely one of few reviews of Job Simulator in 2019. It is likely one of fewer that reviews it after having played Owlchemy Labs’ recent successor to Job Simulator, Vacation Simulator. When comparing the two, Vacation Simulator is infinitely more fleshed out, polished, and extensive. Flatly, it’s more fun. But, that’s not to say Job Simulator isn’t also worthy of your time.
Since getting a VR system, I’ve been looking for what might be the platform’s HALO, Call of Duty, or likewise FPS must-have. There are a few that exist, but most are adaptations of existing games. Even fewer take into account the unique opportunities or—perhaps more importantly—limitations of VR interactions.
Job Simulator has become a staple of VR systems. It’s always at or near the top of VR owners’ “must have” list. So, when Saving Content decided to start diving into that virtual realm, we knew anything by Owlchemy Labs was a great place to start. Conveniently, Vacation Simulator was recently released.