It’s been 7 years since the original Unity of Command came to Steam, and it remains a gem of an indie title. Unity of Command II retains the gem quality its predecessor was, but it’s a more polished and refined. Make no mistake, it’s no easier than the original, but it is exactly what you’d want out of a sequel. This is a game for grognards, and non-grognards alike. Unity of Command II is developed by 2×2 Games in part with Croteam, another Croatian developer to make one of the most rewarding and challenging strategy games once again.
Operation Barbarossa, as a historical event, should not need much of an introduction. It was the largest invasion in the history of warfare, part of the largest military confrontation of all time. The nature of the operation, and its actual historical flow, are perfectly suited for the Unity of Command system. We always knew we were going to do it eventually.
It’s easy to dismiss Unity of Command because it is turn-based, a strategy title, looks like a tabletop game, takes place in World War II, and even its liberal use of hexes. It seems like a contradiction, but the Croatian developers at 2×2 Games have made an accessible, fun, hardcore turn-based strategy game that looks and plays great without overwhelming you with systems and screens.